Play/Test
Changelog: Felicia McEntire
Episode Summary
In the meat of this show we discuss at length: Doubling down on themes and character tropes, layouts, pre-written adventures and seizing the means of tabletop fun production.
Episode Notes
Guest: Felicia McEntire
Game Graveyard
Leaf OS
Discussion
In the meat of this show we discuss at length: Doubling down on themes and character tropes, layouts, pre-written adventures and seizing the means of tabletop fun production.
Changelog
- Change Boons/Fumbles to concessions.
- Change Body, Mind and Charm to Physical, Mental and Technical Effort
- Change Hit Points to the sum of Effort.
- Make Effort/Control a sliding scale.
- Updated Story Path to include new Efforts and Controls.
- Added Mission Creation Rules
- Remove ranges and engagement zones.*
- Change Damage, Persuasion and Effectiveness to Physical, Mental and Technical Control
- Change Stress Points to the total of Control.
- Change Weaponry on vehicles to Firepower.
- Change Power on vehicles to Reliability.
- Change Boons/Fumbles to concessions.
- Change Body, Mind and Charm to Physical, Mental and Technical Effort
- Change Hit Points to the sum of Effort.
- Make Effort/Control a sliding scale.
- Updated Story Path to include new Efforts and Controls.
Download v1.6.5 Here!
Decree
"Lift each other up and don't be a dick and also the GM is a player too."
Links
Introbot: Coasterchild Music: Matt Lee